

It can also be used on enemy far away backline to force them moving in closer, clustered together so your AoE could get them all at once. Blinded cause targets to get -5 Perception, +50% Recovery time, -10 Accuracy, -50% Range and Flanked (-1 AR, -10 Deflection). Chill Fog: a great control spells that deals Freeze Damage in an area and blinding aynone who are inside, ticks per 3s.✖ Nalvi (Dog): +1 Resolve, Reduces Recovery penalty for armor (varies by Armor Type) (alternative option) Otto Starcat (Cat): +1 Fire Power Level.Cloak of Deflection (Cloak): +4 Deflection, if you manage to find a Greater version, use it.Girdle of Mortal Protection: +2 Constitution, +15% incoming Crits converted to Hits.Boots of Stone: +1 Dexterity, +1 Resolve, +Resistance to Might afflictions.Ring of Focused Flame +10 Accuracy with Fire attacks.Kuaru's Prize (Ring): +5% Damage with spells, +1 Intellect, +1 Perception.Immunity do Disengagement attacks and +5 Deflection against Melee weapons.


Important for casters, not only it is bad when your spells can't land but being able to score Crits reliable is also crucial to bypass armor of late game big bad individuals. There are enough Action / Recovery Speed stacking boost in the build, a decent amount of Dexterity is enough to let the Wizard fast casts in Heavy Armor. Dumping 2 points are enough to be put elsewhere, there will be more bonus CON from gear and buffs to make sure the Wizard can't be suddenly killed if enemy connects their attacks. Not necessarily useful with Wizard defensive buffs. There are enough Power Level bonus from gear / consumable in this build so put points into elsewhere more crucial for the solo Wizard.
